Archive for February, 2008


Achievement Tip: Half Life 2: Episode Two + "Neighborhood Watch"

February 28, 2008

Now I haven’t even attempted this achievement yet because I know that it’s going to be a long arduous fight, but my boyfriend, Millennium King , got the achievement and gave me this great tip.

Not all of the Striders are capable of destroying buildings. The few Striders that can are the ones that are closest to the ground, fast and whose upper bodies are well within reach. In order to get the achievement you need to focus on these little buggers and any Hunters that may be with them first. After they’re gone, you only need to deal with the tall Striders and their Hunters.

For visual help, check this clip out by YouTube user mactiddy:


Games No Match For Music? Pfft.

February 28, 2008

I was bored earlier this afternoon and decided to google the words “video games” through the Google blog search engine. I came across an article by an MTV columnist. Titled, “Are Video Games More Important than Music?”, writer James Montgomery compares the two mediums all the way from sales to how they impact our culture. After all his rambling he finally concludes that music will always be more important than games. Here’s why:

“So, are video games more important than albums? Well, both the factual and the emotional seem to be saying yes, but when have I ever listened to either of them? I’m going to say no, if only for one simple reason: I have never heard anyone say that a video game saved their life.

There is an emotional attachment with music. It becomes your friend. It helps you through tough times. It is, for all intents and purposes, the soundtrack to your life, the thing that’s with you at every moment of every day. A good album stays with you for a week, a month, maybe even a year. A great album stays with you forever. I cannot think that any of these things are true of a video game, which, by its very nature, is basically created to be disposable. You play for a while, you vanquish some foes, you emerge victorious, and then you move on to the next one. There is no emotional attachment to speak of. Even the best games aren’t going to stay with you for life — for example, I swear by “Tecmo Super Bowl.” I also swear by Radiohead’s OK Computer. But guess which one I reach for at least once a month?”

Now, from the start the guy claims to know squat about games and that’s honestly where his article should have ended. To know so much about music and so little about games, and then to compare the two is downright unfair. So in the defense of video games and all their glory, here is my rebuttal.

Video games, through script, music and graphics, have the power to create everything music can. It’s an assault on your senses – visuals of tragedy, the sound of destruction and a depressing soundtrack, and perhaps the slight rumble of impact trembling your fingertips can have an emotional effect. Gaming is not a passive medium; it becomes an experience. As music would be nothing without instruments and lyrics, games are nothing without a storyline and gameplay. The storyline will set the stage for the performance and the gameplay dictates how you will act in it. And just as we have our greatest artists in the music industry, we have icons in the games industry whose faces and voices are known worldwide.

So many games out there allow the player to feel emotionally connected because of immersing environments, stories, and characters. Some of the best ones have characters you bond with over the course of a series, because we know that a lot of great games don’t just stop at one release. And what are the greatest stories without a little tragedy: imagine witnessing the death of an ally with his daughter crying and screaming beside you, the execution of your girlfriend by the hands of your uncle, or a love you thought you would have forever simply vanishing before your eyes. Of course, music speaks to us and remains with us over our lives because we connect it with certain memories. But video games have the power to make us relive memories, or experience situations we never will in reality.

So many music artists have become household names, and whether it’s because they make good music or shave their heads out of nowhere doesn’t really matter. The point is they managed to touch millions of lives. Video game icons have managed to do the same, becoming the heroes of the companies their associated with – like Mario with Nintendo, Master Chief with Microsoft, and well, Sony is just all over the place. These icons are symbols for so much – they represent a time in our youth when we gamed with little plastic controllers, or saved humanity from an alien onslaught. We became heroes ourselves, even if for a moment, and even if all we got for it was a little pop-up worth 100 points we can’t use in the real world. But these experiences matter to us because we worked so hard to create them.

Video games and music shouldn’t be compared at all. They’re different and they have their advantages over each other.

So while I can’t say that a video game ever saved my life, I can say this – I never got an achievement for listening to a song and liking it.


‘Secrets’ is Ancient History

February 8, 2008

I recently parted ways with my old gamertag, Ancient Secrets, in exchange for a name given to me by my boyfriend. He gave me Triage Effect to describe how much damage I cause, and where people end up as a result.

This is actually a second attempt at a blog for me. The first one I had, Secrets’ Video Game Journal, started off well but began to seriously slump. This is a chance to redeem myself, to prove that I can maintain a blog solely focused on video games. And to be honest, I’m quite excited!

I want to write video game reviews, lists, and be analytical about what’s going on out there in the world of games. It’s my dream to run away to California to be a video game journalist, but for now I’ll stay in NYC keeping a free blog. It’s a start.